Clan Teissen
Vous souhaitez réagir à ce message ? Créez un compte en quelques clics ou connectez-vous pour continuer.

Clan Teissen

Guilde daoc PvP
 
AccueilPortailGalerieRechercherDernières imagesS'enregistrerConnexion
Le Deal du moment :
Cartes Pokémon 151 : où trouver le ...
Voir le deal

 

 1.87 release note :)

Aller en bas 
2 participants
AuteurMessage
Span Teissen
Chevalier-Griffon
Span Teissen


Nombre de messages : 585
Date d'inscription : 18/11/2006

1.87 release note :) Empty
MessageSujet: 1.87 release note :)   1.87 release note :) Icon_minitimeDim 14 Jan - 14:20

COMBAT AND REGENERATION CHANGES

- The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been doubled and it will now match the bonus to regeneration while sitting. Players will no longer need to sit to regenerate faster.

- While in combat, health and power regeneration ticks will happen twice as often.

- Each tick of health and power is now twice as effective.

- All health and power regeneration aids are now twice as effective.

- Fatigue now regenerates at the standing rate while moving.


Shield

- A character's chance to block will no longer be penalized when facing a character who is dual wielding.

Parry

- A character's chance to Parry will no longer be penalized when facing a character who is wielding a two handed weapon.

- The penalty to parry when facing multiple attackers has been greatly reduced.

Evade

- A character's chance to evade will no longer be penalized when facing a character who is dual wielding.


CLASS CHANGES

General

- Players with the Mending, Rejuvenation and Regrowth spell lines will now receive Cure Poison and Cure Disease as a baseline spell, at levels 3 and 7.

- All pets that use melee styles, whether newly added or previously existing, have had their style lists rearranged to be used more effectively. This increases the possibility of positional styles and style chains.

- Armsmen, Mercenary, Paladin, Reaver, Scout, Infiltrator, Minstrel, Warrior, Shadowblade, Nightshade, and Ranger classes will be force respecced on login. This accompanies the autotraining changes so that characters who did not auto-train will now have the same skill points available to them as those who did.

Shield changes

Warden: Increase from medium to large shield
Champ: Increase from medium to large shield
Thane: Increase from medium to large shield
Skald: Increase from small to medium shield

Animist

- Fixed a bug that caused the duration of the Animist’s “Essence of the Forest” Absorption buff bombers to be much longer than it should be. The duration of these spells is now correctly set at 10 minutes.

Bainshee

- Due to major issues with the way these spells function, the radius and angle of the Bainshee's Frontal Area Effect (FAE) spells have been reduced. The Bawler's Bruise (FAE DD), Disturbing Vibrations (FAE Root) and Whirring Spike (FAE Bolt) spell lines have had their angles reduced from 180 to 100 degrees, and the radius of all these spells reduced by 100 units. This will alleviate some issues with these spells hitting targets through walls and other solid objects.

- Robes will now display on the character model while in Bainshee Form. (Catacombs client and higher.)

- The Bainshee model now has a slight tint to it.

Bonedancers

- All Commander pets now have a chance to use shield styles.

- The lowest level Commander now has melee styles.

- Bonedancer pets have had their style lists expanded to Axe, Sword and Hammer styles.

- The Boost Bonecaster line of instant Body Debuff spells will no longer interrupt.

- The Bolster Bones spell in the Suppression Spec line has been moved from level 46 to level 44.

- Bonedancer Commanders have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.

- Bonedancer Commander pets have had their resist tables standardized to be less susceptible to magic damage and more resistant to physical damage.

- The health condition in which the Fossil Healers begin healing is now set to 75 percent instead of 90 percent.

- The Health Regeneration spell cast by the Fossil Healers now has a 10 minute duration.

- Dread Commander changes: The Dread Commander now has several possible defensive procs that grant one of the following - blade turn, haste buff, evade buff and parry buff.

- There are now specialty commanders available at 40 spec for each line: Bone Army, Darkness and Suppression.

- The level cap for the Commanders has been removed. They are still bound to the current amount of pets that they are set to control however.

- The Commander pets have been increased by one level.

- The sub pets have been increased by one level to make them con blue to level 50 characters.

- All caster sub pets will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.

- Fossil archers now have an increased damage output to help with their slow bow draw times. They have also been given a chance to evade.

- Fossil Archers have an increased range and faster attack speed.

- Fossil healers have had their heal spell cast time reduced by 25 percent. The top tier healers now heal for more as appropriate for their spec value.

- Fossil mystics and seers now get resisted slightly less with their increased level value. Mystics have had their damage output increased.

- Fossil Soldiers and non specialty commanders such as the Bone and Dread Commanders now have an innate charge ability. This only works when first commanded to attack a target if the target is beyond 500 units away. If the target is far enough away the soldiers and melee commanders will charge the target with an increased velocity and resistance to crowd control spells. The charge lasts for 5 seconds and cannot be initiated again for 60 seconds after being used. If the target is within 500 units the ability will not function and the timer to reuse the ability will not be started.

- Fossil soldiers now have improved style lines for axes, similar to the Commander style lines. They have also been given a chance to evade and have a chance to proc a defensive ability that increases their chance to parry.

- A new group version of the realm castable ABS buff has been added to the Suppression Spec line, with a 10 second cast time.

Level 35 Strengthen Bone Army 3 abs
Level 40 Augment Bone Army 6 abs
Level 46 Bolster Bone Army 9 abs


Bone Army

Dread Archer

- Has a high evade rate.
- Has access to sword and shield styles.
- Has a higher attack speed than the Fossil Archers.
- Has a dexterity buff that it will cast on spawn and via keyword command.
- Has an accuracy boost buff that it will cast on spawn and via keyword command.
- Has an Armor Factor debuff proc.
- Has a defensive proc that will cast a Bladeturn.

Darkness

Dread Lich

- This commander can cast while in melee until successfully interrupted a few times.
- Has an archmagery buff which it will cast on spawn and via keyword command.
- Has access to a disease spell.
- Has access to a debuff/nuke spell.
- Has access to an unbreakable snare spell.
- Has access to a direct damage spell.
- Has increased resistances to magic attacks but decreased resistances to physical attacks.

- Through keyword commands, the Bonedancer can control which type of spells the Dread Lich casts. By default the lich will cast the disease and debuff/nuke spell. Keyword control grants access to debilitating, snare and damage spell options. The Dread Lich can only cast one set of these spells at a time.


Suppression

Dread Guardian

- This commander can cast while in melee until successfully interrupted a few times.
- Has an armor factor shield it will cast on spawn and via keyword command.
- Has an absorption shield that it will cast via keyword command.
- Has a defensive proc that will cast an Ablative Shield.
- Has a Health Regeneration spell that will stack with the Fossil Healers.
- Has a Power Regeneration spell.
- Has increased resistances to magic attacks but decreased resistances to physical attacks.

- The recast timer of the Bonedancer's instant lifetap in the Suppression line has been increased to 8 seconds.

- The levels that Bonedancers receive their Commander pets have been adjusted. The new progression is as follows:

1 Summon Bone Boss
7 Summon Bone Overseer
12 Summon Bone Chieftain
20 Summon Bone Commander
32 Summon Bone Master


- In order to facilitate these changes, several spells were shifted by 1 level.

Level 40 Spell, Bone Knives (Damage Add) has been moved to level 41.
Level 5 Spell, Lesser Bones to Dirt (Damage Over Time) has been moved to level 4.
Level 6 Spell, Bones to Iron (Heal) has been moved to level 5.
Level 7 Spell, Bones to Dirt (Damage Over Time) has been moved to level 6.


Cabalists

- The Amber Simulacrum's Amber Resilience constitution buff now has a percentage increase amount based on pet level as opposed to a set amount.

- All Simulacrums have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.

- All Simulacrums have a new PvE detaunt ability called Cower. This ability functions as a style effect and makes the target monster run for a very short duration if the ability is successful. They all have the option to turn their Cower ability on or off.

- All Simulacrums have had their primary damage type changed from slash to crush.

- All Simulacrums now have an innate Armor Factor shield. This can be refreshed by the Cabalist by targeting the pet and using the /imbue keyword.

- All Simulacrums now have a chance to proc a physical resistance debuff against their targets. This debuff reduces Crush, Slash and Thrust resists.

- All Simulacrums can now be commanded to change their offensive type to Slash, Crush and Thrust via keywords.

- All Simulacrums can now be commanded to change their attack speed to Fast, Average and Slow.

- All Simulacrums now have a chance to double strike. The second strike damage type is always Crush.

- All Simulacrums have had their resist tables enhanced and brought up to the same standards as most other pets.

- Ruby and Sapphire Simulacrums now have the option for the new Enrage ability.

- Ruby Simulacrums will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.

- Several changes have been made to the Jade Simulacrum to make it a more desirable pet.

The Jade Simulacrum now has an offensive melee proc.

The Jade Simulacrum now has magic and melee ablative defensive proc.

The Jade Simulacrum's Damage Shield has been increased in value.

The Jade Simulacrum's base stats have been enhanced to give an increase to defense, offense and hit points.

The Jade Simulacrum no longer continuously casts its damage shield but will cast once on spawn and then later again whenever commanded to by the Cabalist via the word imbue. This allows more control for Cabalists to have other damage shields placed on their pet.
Revenir en haut Aller en bas
Span Teissen
Chevalier-Griffon
Span Teissen


Nombre de messages : 585
Date d'inscription : 18/11/2006

1.87 release note :) Empty
MessageSujet: Re: 1.87 release note :)   1.87 release note :) Icon_minitimeDim 14 Jan - 14:22

Druids

- The top two tiers of Druid pets now have the ability to Frenzy when commanded by keyword. The Druid must be in /say range of the pet to issue the command. When the Druid pet frenzies the damage output and attack speed increases but its defenses are reduced. The Druid pet gains the ability to proc a short duration stun that does not set off an immunity timer during its Frenzy mode. The Frenzy lasts for 10 seconds and can be used once every 30 seconds. The Frenzy cannot be used until 10 seconds has passed from the time the pet is summoned.

- An additional wolf skin has been added for the wolf pet.

- All Druid pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.

- The 20 spec Druid pet now has access to the disease and critical styles that the higher tier pets have. Their chance to use these abilities scales up based on the tier of the pet. Please note that the chances to disease and land critical styles are exactly the same as the Hunter pets.

- The range of the Rabies and Spore Cloud Druid pets ability has been reduced to melee range and the duration of the disease reduced to 60 seconds.

- An immunity timer has been placed on all other stun procs available to the Druid pets.

- When a pet is summoned, the Druid will be prompted, through a menu and keyword selection, to choose the pet's appearance.


Enchanters

- All Enchanter pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.

- Enchanter pets have received a new look.

- Enchanter pets now wield weapons. This allows the melee oriented Underhill to parry if commanded to do so via keyword menu.

- The Underhill Companions and Zealots now have a choice between using a dagger or staff and can no longer parry.

- The Underhill Friend now has chance to proc a Damage Over Time Spell (DoT) while in combat.

- The Damage Shield value for the Underhill Zealot has been increased.

- The Underhill Friend now has a dual wield weapon, and has a chance to double strike in combat. The second strike damage type is always Thrust.

- The Underhill Ally will now begin to cast healing spells when it detects group members at below 50 percent health as opposed to 40-45 percent.

- The Underhill Ally's regeneration spell has had its value increased. This will stack with the new regen rates introduced in this patch.

- The Underhill Companion and Zealot will now cast more frequently in the beginning of melee combat, as opposed to never casting once melee was initiated.

- The heal spell cast by the Underhill Ally has had the cast time reduced by 50 percent.

- The Underhill Ally and Compatriot can now equip shields when commanded.

- The Underhill Ally and Compatriot now have offensive procs.

- The Underhill Companion now has access to a pet version of Moon Blast.

- The Underhill Zealot now has access to a pet version of Illusory Pain.

- The Underhill Ally now has access to Blunt styles.

- The Underhill Compatriot now has access to Blade styles.

- The Underhill Friend now has access to Piercing and Critical styles.

- The Underhill Friend now have a chance to evade.


Friars

- Friars will now receive 1.8 spec points per level.

- As a result of the both the increased number of specialization points available to Friars and changes made to their specialization lines, all Friars have been given a forced respec. Those who play Friars should take a moment to redistribute their specialization points.

- The Blessed Encouragement line of group Healing Over Time(HoT) spells in the Rejuvenation Spec line is now castable while moving and in combat.

- Power costs on several of the Friar's spells have been changed from a percentage value to a flat value, or have been lowered.

- The progression of the Friar's Armor Factor and Absorption spells in their Enhancements Spec line has been changed. The new values are as follows:


Level 5 Blessing of Resilience 3 Absorption
Level 10 Blessing of Hardiness 6 Absorption
Level 15 Blessing of Sturdiness 9 Absorption
Level 20 Blessing of Stability 11 Absorption
Level 25 Blessing of Abation 13 Absorption
Level 30 Blessing of Absorption 14 Absorption
Level 34 Blessing of Dissipation 15 Absorption

Level 1 Shield of Faith 14 Armor Factor
Level 3 Shield of Piety 16 Armor Factor
Level 7 Shield of Devotion 20 Armor Factor
Level 11 Shield of Grace 24 Armor Factor
Level 16 Shield of Justice 35 Armor Factor
Level 24 Shield of Zeal 40 Armor Factor
Level 33 Shield of Holiness 58 Armor Factor


Healers

- The radius of the Celerity spells in the Healer's Augmentation spell line has been increased from 1000 to 1500 units.


Hunters

- All summoned Hunter pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.

- The 32 spec Hunter pet now has access to the disease and critical styles that the higher tier pets have. Their chance to use these abilities scales up based on the tier of the pet. Please note that the chances to disease and land critical styles are exactly the same as the Druid pets.

- The range of the Hunter pet's Rabies ability has been reduced to melee range, and the duration of the disease has been reduced to 60 seconds.

- The top two tiers of Hunter wolf pets now have the ability to Frenzy when commanded by keyword. The Hunter must be in /say range of the pet to issue the command. When the Hunter pet frenzies, the damage output and attack speed increases but its defenses are reduced. The wolf gains the ability to proc an Absorption debuff during its Frenzy mode. The Frenzy lasts for 10 seconds and can be used once every 30 seconds. The Frenzy cannot be used until after 10 seconds has passed from when the pet is summoned.

- When a pet is summoned, the Hunter will be prompted to choose the pet's appearance by menu and keyword selection.

- The Hunter’s Elder Protectors and Hunter’s Elder Avatars have had their chance to style and proc disease slightly decreased.

- Two new spells have been added to the Hunter's Beastcraft spell line at level 45. These are additions to the existing charm spell lines, and will allow charming of animals and insects up to 90% of the Hunter’s level.

- A new spell line has been added to the Hunter's Beastcraft spell line that will allow charming of reptiles. These spells follow the progression of the animal and charm spell lines.

Level 2 Influence Reptile
Level 8 Compel Reptile
Level 14 Charm Reptile
Level 21 Control Reptile
Level 34 Dominate Reptile
Level 45 Overpower Reptile

- An additional wolf skin has been added.


Necromancers

- The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the caster's level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell.

- All Necromancer pets are now one level higher when summoned. This means that they cap out now at level 45 instead of level 44.

- All Necromancer pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.

- All Necromancer pet summons have had their cast time reduced by half.

- All Necromancer pet cast buffs are able to be cast while moving.

- The following elixirs can now be used while in shade form: Elixir of Strength, Elixir of Dexterity, Elixir of Fortitude, Elixir of Enlightenment, Elixir of Deftness and Elixir of Might.

- Endurance and Invigoration potions will now be useable in shadeform.


The following changes have been made to the Lesser Zombie servant:

- Has a chance to double swing.
- Has had its attack speed slowed slightly.
- Has a chance to proc a short duration stun that triggers immunity.
- Has had its defense and hit point values increased slightly.
- Is resistant to Root and Mesmerize spells.

The following changes have been made to the Zombie Servant:

- Has a chance to double swing.
- Has had its attack speed slowed slightly.
- Has a chance to proc an absorption Debuff.
- Has had its defense and hit point values increased slightly.
- Is resistant to Root and Mesmerize spells.

The following changes have been made to the Reanimated Servant:

- It can now evade.
- It has had its defense value increased slightly.
- It can now use thrust styles.

The following changes have been made to the Necroservant:

- It has had its defense and offensive value increased slightly.
- It can now use slash styles.
- It can now use shield styles.

The following changes have been made to the Greater Necroservant:

- It has had their inherent built-in penalties to hit points and defense removed.
- It has had its offensive and hit point value increased slightly.
- It now has a chance to evade.
- It can now use critical styles.
- On spawn and via keyword command it will cast a Strength and Dexterity Buff on itself.
- Necromancers will now be able to choose which weapon type and proc type their Abomination wields.
- When summoning the pet, the owner will see a prompt to target and talk to their pet by saying a particular key word - Arawn. This will bring up a menu that displays the various weapon/proc choices via key words. The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace. There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush.

Paladins

- The spell effect for the Paladin Group Heal Chant has been updated. The grail is now smaller, the halo is not as bright, and the shaft of light is dimmer.


Reavers

- The damage type of Leviathan is now Spirit. (Reaver only)


Shaman

- A new group endurance regeneration chant has been added to the Augmentation spell line. It will follow the same level progression as the existing concentration based endurance regeneration in the Augmentation spell line.

Level 2 Minor Earth Vivification
Level 12 Lesser Earth Vivification
Level 22 Earth Vivification
Level 32 Greater Earth Vivification
Level 42 Superior Earth Vivification

- The values of the Damage Add in the Shaman's Augmentation spell line have been increased.

Level 1 Minor Force of the Deep Damage: 1.6 DPS
Level 4 Lesser Force of the Deep Damage: 2.5 DPS
Level 8 Force of the Deep Damage: 3.1 DPS
Level 11 Major Force of the Deep Damage: 3.9 DPS
Level 15 Greater Force of the Deep Damage: 5.0 DPS
Level 20 Superior Force of the Deep Damage: 6.3 DPS
Level 27 Mighty Force of the Deep Damage: 7.9 DPS
Level 34 Supreme Force of the Deep Damage: 9.1 DPS
Level 44 Ultimate Force of the Deep Damage: 10.0 DPS

- A new group version of the realm castable damage add has been added to the Shaman's Augmentation Spec line.

Level 35 Compulsion of the Deep Bonus: Damages target for listed damage/Damage: 7.9 DPS
Level 45 Coercion of the Deep Bonus: Damages target for listed damage/Damage: 10.0 DPS


Skalds

- Epiphany, the Skald unique Realm Rank 5 ability, is now castable in combat.

- Skalds have been given a new line of spells in their Battlesongs spell line. This is a power regeneration song that matches the level progression and values of the similar spells in the Bard and Minstrel music spell lines.

Level 10 Song of Power
Level 21 Song of Energy
Level 30 Song of Clarity
Level 39 Song of the Mind
Level 50 Song of Empowering

- A new fatigue reduction chant has been added to the Battlesongs spell line. This chant will reduce the endurance cost of combat styles, similar to the Friar's Saint's Energy spell line.

Level 12 Chant of Energy 10% Reduction
Level 22 Chant of Stamina 15% Reduction
Level 32 Chant of Persistence 20% Reduction
Level 42 Chant of Tenacity 25% Reduction

- A new melee ablative chant has been added to the Battlesongs spell line. This chant will absorb 100% of each hit, up to the maximum amount listed.

Level 30 Barrier of Sound 25 Health Points per tick
Level 40 Shield of Melody 40 Health Points per tick
Level 50 Wall of Song 70 Health Points per tick


Spiritmasters

- All Spiritmaster pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.

- The lowest tier Spirit pet now has the option to equip weapons. When summoned, it will appear weaponless for those who prefer no weapons on that particular pet. When equipped, the pet can style, at a lower chance, like the other Spiritmaster pets.

- Shields have been added to all Spirit pets when commanded to equip a weapon other than a spear. The spirit pets do not start out with a shield for those who do not want them equipped.

- All Spirit pets now have a chance to use shield styles.

- All Spirit pets default their Parry ability as on. Spiritmasters can turn this option on or off via keyword menu.

- Spiritmaster pets now have the appropriate weapon styles for whichever weapon they wield - axe, spear, hammer
and sword.

- A new permanent charm spell has been added to the Spiritmaster's Darkness spell line. This will allow the Spiritmaster to charm monsters up to 100% of the caster's level, or to the highest level allowed by the spell.

Level 12 Hel's Control Level 26 maximum
Level 26 Hel's Possession Level 40 maximum
Level 34 Hel's Dominion Level 50 maximum


Valkyries

- The damage type of the damage procs on Ice Storm, Polar Rift, Odin's Deathblow and Ragnarok are now Spirit.
(Valkyrie Only)


Vampiir

- The recast timer on the Vampiir's fumble debuff line of spells (Call of the Raven) has been increased from 15 to 30 sec.


Warden

- Power costs on several of the Warden's spells have been changed from a percentage value to a flat value, or have been lowered.

- A new instant cast Resurrection spell "Swift Reconstitution" has been added to the Regrowth Spec line at 35 spec.

- The Attack Unending and Attack Unfading lines of spells have been moved from the Regrowth Spec line to the Nurture Spec line.

- The Nature's Guard line of pulsing Bladeturn spells has had its recast timer reduced to 8 seconds, and its power cost lowered.

- The Guardian's Encouragement line of speed spells are now instant-cast.

- A new line of group Healing Over Time (HoT) spells has been added to the Regrowth Spec line. These spells are castable while moving and in combat.

Level 24 Nature's Exhilaration 43 health
Level 34 Nature's Uplift 58 health
Level 44 Nature's Invigoration 73 health

- A new line of Celerity spells has been added to the Nurture Spec line.

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

18 Celerity Group 0s/5 seconds/pulse/8s 350 range 24% 6
26 Enhanced Group 0s/5 seconds/pulse/8s 350 range 28% 8
32 Amplified Group 0s/5 seconds/pulse/8s 350 range 31% 12
44 Pure Celerity Group 0s/5 seconds/pulse/8s 350 range 37% 15
Revenir en haut Aller en bas
Span Teissen
Chevalier-Griffon
Span Teissen


Nombre de messages : 585
Date d'inscription : 18/11/2006

1.87 release note :) Empty
MessageSujet: Re: 1.87 release note :)   1.87 release note :) Icon_minitimeDim 14 Jan - 14:22

Malice:

- The Proc has been changed from a 1 minute duration 25% decrease to all stats to a 30 second duration 10% decrease to all stats.

- The Charge has been changed from 50% melee immunity/vulnerability to 25% melee immunity/vulnerability. The negative effect after the charge is used is now unpurgable.

Battler:

- The Charge has been changed from a 1 minute 19% absorb debuff on the target and 1 minute 19% absorb buff on the user, to a 30 second 10% absorb debuff on the target and 10% absorb buff on the user.
Revenir en haut Aller en bas
Lrebolteur
Corbeau ardent
Lrebolteur


Nombre de messages : 1049
Age : 32
Localisation : house lot : 5311 / broc
Date d'inscription : 18/11/2006

1.87 release note :) Empty
MessageSujet: Re: 1.87 release note :)   1.87 release note :) Icon_minitimeDim 14 Jan - 15:37

now en fr stp ?
Revenir en haut Aller en bas
https://lesteissens.1fr1.net
Span Teissen
Chevalier-Griffon
Span Teissen


Nombre de messages : 585
Date d'inscription : 18/11/2006

1.87 release note :) Empty
MessageSujet: Re: 1.87 release note :)   1.87 release note :) Icon_minitimeMar 16 Jan - 11:31

ben en vrac:

-nerf du BD (le pet heal qu'a partir de 75% de la vie du BD et son drain passe a 8sec aulieu de 3sec) , et up de ses pet,
- le shaman a un add dommage et il peux faire un buff endu en buff timer sans que sa lui prennene de la concentration
-nerf de la banshee (deal moin puissant et reduction du cone)
-divers up du skald
-up des spe bouclier face aux 2arme (j'en suis grave heureux Very Happy)
-nerf de Battler et Malice
-nerf du fumble du vampire
-up des pet
-up du moine
-celerité pour la senti et leger up


voila en gros ce qu'apporte la nouvelle version Very Happy
Revenir en haut Aller en bas
Lrebolteur
Corbeau ardent
Lrebolteur


Nombre de messages : 1049
Age : 32
Localisation : house lot : 5311 / broc
Date d'inscription : 18/11/2006

1.87 release note :) Empty
MessageSujet: Re: 1.87 release note :)   1.87 release note :) Icon_minitimeMar 16 Jan - 19:36

le shaman avait deja un add dommage mais il est up ?
Revenir en haut Aller en bas
https://lesteissens.1fr1.net
Span Teissen
Chevalier-Griffon
Span Teissen


Nombre de messages : 585
Date d'inscription : 18/11/2006

1.87 release note :) Empty
MessageSujet: Re: 1.87 release note :)   1.87 release note :) Icon_minitimeMar 16 Jan - 19:38

ouaip son add dommage a ete up
Revenir en haut Aller en bas
Lrebolteur
Corbeau ardent
Lrebolteur


Nombre de messages : 1049
Age : 32
Localisation : house lot : 5311 / broc
Date d'inscription : 18/11/2006

1.87 release note :) Empty
MessageSujet: Re: 1.87 release note :)   1.87 release note :) Icon_minitimeMar 16 Jan - 19:39

c cool que les classe cheat soit un pe moins cheat mais bon sa va rien changé car il y aura une new classe very cheat qui va inc
Revenir en haut Aller en bas
https://lesteissens.1fr1.net
Span Teissen
Chevalier-Griffon
Span Teissen


Nombre de messages : 585
Date d'inscription : 18/11/2006

1.87 release note :) Empty
MessageSujet: Re: 1.87 release note :)   1.87 release note :) Icon_minitimeMar 16 Jan - 19:47

ben en vrai duel ca a une BT et fumble donc ca en 1 vs 1 c'est puissant mais a part ca c'est pas si cheat que ca
j'avais vu des video sur serveur RvR d'un Mauler en RvR et il peinait a tuer plein de classe normale
oui mais vu que tu traine toujour en groupe de 2 minimun ca va rien changer en fait
Revenir en haut Aller en bas
Lrebolteur
Corbeau ardent
Lrebolteur


Nombre de messages : 1049
Age : 32
Localisation : house lot : 5311 / broc
Date d'inscription : 18/11/2006

1.87 release note :) Empty
MessageSujet: Re: 1.87 release note :)   1.87 release note :) Icon_minitimeMar 16 Jan - 19:50

lj'ai vu une video le mec il y a failly kill un skald 11L mais il y a sos
Revenir en haut Aller en bas
https://lesteissens.1fr1.net
Contenu sponsorisé





1.87 release note :) Empty
MessageSujet: Re: 1.87 release note :)   1.87 release note :) Icon_minitime

Revenir en haut Aller en bas
 
1.87 release note :)
Revenir en haut 
Page 1 sur 1
 Sujets similaires
-
» note de la version 1.85 [PvP]

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
Clan Teissen :: News-
Sauter vers:  
Ne ratez plus aucun deal !
Abonnez-vous pour recevoir par notification une sélection des meilleurs deals chaque jour.
IgnorerAutoriser